Virtual reality content for higher education curriculum
VALA2018 CONCURRENT SESSION 18
Thursday 15 February 2018, 15:20 – 15:50
Sarah Howard, Kevin Serpanchy and Kim Lewin
Please tag your comments, tweets, and blog posts about this session: #vala2018 #s45
Virtual Reality content has quickly become embedded into popular culture and everyday purposes. Interaction within a virtual environment has enormous possibilities for a number of different industries such as business, healthcare, entertainment, architecture, engineering and all levels of education. This paper will discuss the important role of Virtual Reality within higher education, and how Virtual Reality was explored as a result of a collaborated research project between the Queensland University of Technology (QUT) Library and ProQuest in an endeavour to provide high quality Virtual Reality content and resources to the staff and students within QUT Faculties and beyond.
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