VALA2010 Plenary 4 Orlic

VALA20120The Louvre – DNP Museum Lab, a Multimedia Mediation Laboratory

VALA 2010 PLENARY 4: Stephanie Orlic
Wednesday 10 February 2010, 14:55 – 16:05
Persistent URL: http://www.vala.org.au/vala2010-proceedings/vala2010-plenary-4-orlic

VALA2010 Keynote SpeakerStephanie Orlic

Chef de projet multimédia – Museum Lab, Service Multimédia, Direction de la production culturelle, Musée du Louvre, Paris, France
http://www.louvre.fr and http://www.museumlab.jp/english

Stephanie OrlicPlease tag your comments, tweets, and blog posts about this session: #VALA2010

Abstract

Based in Tokyo, the Louvre – DNP Museum Lab is an experimental project exploring new approaches to artworks in the Musée du Louvre’s collections, based on Dai Nippon Printing’s expertise in information technology and state-of-the-art digital imaging, and public outreach know-how developed at the Louvre. The project aims at determining how new technology can benefit institutions like the Musée du Louvre by implementing solutions, improving the public’s understanding of the artworks and promoting access to art in general.

VALA2008 Session 1 Greenhill

VALA2008Do we remove all the walls? Second Life librarianship

VALA 2008 CONCURRENT SESSION 1: Library 2.0
Tuesday 5 February 2008, 11:20 – 11:50
Persistent URL: http://www.vala.org.au/vala2008-proceedings/vala2008-session-1-greenhill

VALA Peer Reviewed PaperKathryn Greenhill

Reference Librarian, Murdoch University Library
http://librariansmatter.com

Please tag your comments, tweets, and blob posts about this session: #VALA2008

Podcast not available

Abstract

Over five hundred librarians worldwide are experimenting with providing library services in the Multi User Virtual Environment (MUVE) called Second Life, including a small group of Australian librarians who constructed the Australian Libraries Building. This paper describes the interface and capabilities of a MUVE, the evolution of the Australian Libraries Building and the library objects built and scripted within it. It suggests some professional advantages for librarians who experiment within Second Life and the technical and managerial considerations of setting up a library presence there. It concludes by describing how Second Life library services have evolved, as librarians better understood the potential of the MUVE interface.